Phantom Brave We Meet Again Wii

2004 video game

Phantom Brave
Phantom Brave cover.jpg
Developer(due south) Nippon Ichi Software[a]
Publisher(s)
  • JP: Nippon Ichi Software
  • WW: NIS America
  • European union: Koei (PS2)
Director(s)
  • Yoshitsuna Kobayashi
  • Shinichi Ikeda
  • Takeshi Hasegawa
Producer(s)
  • Haru Akenaga
  • Sōhei Niikawa
Designer(s) Yoshitsuna Kobayashi
Developer(s) Yoshitsuna Kobayashi
Artist(south) Takehito Harada
Writer(south) Sōhei Niikawa
Composer(s) Tenpei Sato
Platform(south)
  • PlayStation 2
  • Wii
  • PlayStation Portable
  • Microsoft Windows
  • Nintendo Switch
Release PlayStation 2
  • JP: January 22, 2004
  • NA: Baronial 31, 2004
  • EU: February 4, 2005
Wii
  • JP: March 12, 2009
  • NA: Baronial 14, 2009
PlayStation Portable
  • JP: Oct 28, 2010
  • NA: August 3, 2011
  • EU: September 3, 2011
Microsoft Windows
  • WW: July 25, 2016[ane]
Genre(south) Tactical role-playing game
Mode(s) Single actor

Phantom Dauntless ( ファントム・ブレイブ , Fantomu Bureibu ) is a tactical role-playing game for the Sony PlayStation 2 video game console adult and published past Nippon Ichi Software. Information technology was released on January 22, 2004 in Japan, on Baronial 31, 2004 in Northward America and on February iv, 2005 in Europe. The North American release was the commencement game published by NIS America. The game shipped in two "editions"—Normal and Special—the Special edition coming with a free soundtrack and shortened pedagogy transmission.

An expanded remake for the Wii console; titled Phantom Dauntless: We Run into Again,[2] was released on March 12, 2009 in Nippon.[3] A Northward American release by NIS America was originally prepare for June,[iv] but was delayed to August 14 to include dual audio and equally a issue of manufacturing issues.[five] [vi] In addition to the Wii game disc, NIS America included a DVD which contains official artwork and both blithe and non-animated sprites.[5]

After, the game was ported to the PlayStation Portable with added features under the title Phantom Brave: The Hermuda Triangle. Siliconera teased gamers with a "puzzlehunt", giving them the quote "Maybe that means give thanks you?"[7] This puzzlehunt eventually came to be the announcement that Phantom Brave: The Hermuda Triangle was set for release in North America and Europe. While US players got both PSN and UMD versions of the game, players in Europe were only offered the downloadable PSN version.[viii]

The game was afterward ported to Steam on July 25, 2016. NIS claims that the PC version has all of the added content in both The Hermuda Triangle and We Meet Again.

Plot [edit]

The protagonist of Phantom Brave is a 13-year-sometime girl named Marona. Having lost both of her parents at a immature age, Marona lives on Phantom Isle in the oceanic earth of Ivoire with a phantom named Ash. While he was still live, Ash worked alongside Jasmine and Haze (Marona's parents) as a Chroma, a sort of bounty hunter or adventurer for hire. On an assignment that brought the trio to the Isle of Evil, a fragment of a malevolent being known as Sulphur attacked the grouping, mortally wounding them. Using the last of his life energy, Brume attempted to revive the political party after the battle; nonetheless, there was just enough life left in him to bring Ash dorsum as a phantom. Haze and Jasmine's dying wish was for Ash to watch over their and then infant girl Marona.

As far as the game is concerned, Marona is the only ane able to see Ash in phantom grade. This is primarily because of her unique power known every bit "Chartreuse Gale". This ability not only allows her to see and interact with phantoms, but bind their souls to various objects to grant them a temporary body, referred to in-game as "Confine". Using this power she can summon Ash and other phantoms to the world of the living to aid her in her own endeavors as a Blush, like to the work done by her tardily parents. Because she possesses the ability to encounter and speak with the dead, many assume that she is either controlled past or cooperates with evil spirits, and are afraid to even interact with her, much less employ her for Chroma piece of work. Too; in the early portions of the story, people who offer Marona employment would rescind any rewards upon completion once they discover that she was the fabled phantom-possessed Blush.

As she continues her Chroma work, Marona's path somewhen crosses with that of a man named Walnut. Walnut prides himself on his status as a Blush Oxide, one who secretly follows a Chroma on their mission and steals the reward for their work. Walnut regularly tries to meddle in Chroma-related matters involving Marona, simply is rarely successful. Every bit they go on their work, Ash and Marona also see a sickly young daughter named Castille. Bars to her bed or wheelchair for most of her life, Castille has been unable to go out into the world and make friends. However; subsequently helping Castille's family on an assignment, Marona grows close to Castille and they go friends. Marona leaves Putty—a mischievous nature spirit plant on an earlier assignment—with Castille to keep her company when Marona is unable to practise and so.

As the game progresses, signs of Sulphur returning to Ivoire in full force become more apparent. Earthquakes increase in frequency and monsters plague the land, with bottom forms of Sulphur known every bit Wraiths appearing to assault Ash and Marona several times. At one betoken Marona and her rival Walnut are forced to team upward, and information technology is revealed that Walnut is Castile's older brother who'south been stealing money from Marona and other Chromas in an effort to pay for Castile's hospital bills and so that she can exist cured of the sickness that keeps her bedridden. Ash and Marona meet more than people who are aware of the signs signalling Sulpher's return and are making preparations to meet Sulpher in battle, if necessary. Among these individuals are Raphael; a renowned knight known equally one of the Nine Swords of Ivoire, and the dreary Sprout; a renegade soldier whose family was killed past Sulphur many years earlier. While Sprout seems to side with Ash in this fight, he is hellbent on the devastation of Sulphur at all costs, no thing the means used.

Every bit preparations for the final battle are made, Ash and Marona return to the Island of Evil and detect Raphael is possessed by Sulphur, and so Marona's team of phantoms is forced to appoint Raphael in a duel. Afterwards Raphael is too injured to continue and comes back to his senses, he entrusts Ash with Heliotrope; his sacred sword, for employ in their battle against Sulphur. At the middle of the island lies a portal from which Sulphur is entering the world, and upon the heroes' arrival to this point they expect to appoint in combat with Sulphur immediately. However they are intercepted by Sprout. Having gone mad from the dark power that he has stolen from the countless minions of Sulphur that he has killed and by Sulphur's increased influence in the surface area, Sprout attacks Ash and Marona. When he loses to Ash he kills himself with his sword; Shiva, in an attempt to kill Sulphur within him, simply his sacrifice is in vain as Sulphur successfully materializes anyway. Ash and Marona finally battle it out with Sulphur, but in spite of the duo's best efforts, Sulphur is merely weakened and is notwithstanding attempting to enter into Ivoire. At that point Walnut appears and says goodbye to Castile, sacrificing his ain life to sever the portal between Ivoire and Sulphur'southward domain and effectively save the world.

Gameplay [edit]

Phantom Dauntless is a tactical role-playing game with battles that take place on an isometric board. Marona dispatches her phantom allies by circumscribed them to objects on the field, such as copse, grass, rocks, and flowers. Different objects grant different stat bonuses to the characters that are confined to them, making it advantageous to confine certain characters to certain things. A soldier, for example, frequently benefits from the stat bonuses found on a rock because of his physical gainsay abilities, whereas a witch works better when summoned out of a flower or another object that increases its magical abilities. Up to 14 phantoms tin can exist dispatched during any given battle, but the phantoms can merely be confined to the physical world for a particular number of turns. The number of turns that a grapheme can stay bars is based upon their class. For case, a witch can stay on the field for iii turns, while a soldier lasts eight. While a high confine is desirable for continuous employ of the character, a depression confine number is actually advantageous if the player intends to either reuse the particular to confine another phantom or take items dorsum from the battleground permanently, or for bomber units. Depending on their form, each phantom has a certain chance of acquiring the detail he is bars to, bringing it dorsum to Phantom Isle when the battle is won.

A typical battle sequence; Ash is attempting to attack an Amazon with the "Subtle" title.

Phantom Dauntless has a gridless system in which each character tin can move a certain number of dm in each plow. The terrain also has traction and pliability characteristics, which affect how long characters keep to slide forth afterwards they cease moving and how high they bounciness when the character jumps down from a ledge. On slippery surfaces, it is possible to make the characters "water ice skate" by moving very curt distances (consuming few dm) and letting them slide to their destination. In addition, the hold and throw system inherited from Disgaea: Hour of Darkness allows characters to pick up and throw objects and even other characters (including allies) toward a desired location.

Unlike most tactical role-playing games, the border of the battle maps do not accept barriers around their edges. Most characters and objects tin can be thrown off, hitting off, autumn off, or skid off of the field of battle and sent O.B. (out-of-bounds). Characters and objects that are O.B.'d are gone for the remainder of the battle. When an enemy is O.B'd, the level of each of the remaining enemies rises by 1, so the player tin can trade a large force of weak enemies for a smaller number of stronger ones. If the enemy's HP is reduced to nil earlier it is thrown out of the phase, its allies will non be granted a level upward. The terminal enemy on the map cannot be thrown O.B., and Marona's squad members practice not gain levels for falling out of bounds.

All characters and weapons accrue "mana" (a magical currency for increasing a graphic symbol or weapon's abilities) whenever they kill an enemy. This mana can be spent to fuse two characters together, an item into a character, or an item to an particular. Fusion increases the level cap of the casher by the level of the consumed item or character. By spending mana, the player can improve equipment percentages (stat bonuses given to characters who equip the item or character) and confine percentages (bonuses to characters confined in the particular on the field), and even transfer skills to the beneficiary. In Phantom Dauntless, weapons accept a much greater upshot on a character's stats than their natural affinity. The maximum obtainable character level is 9999.

While on Phantom Isle, a character class called Dungeon Monk tin can be asked to create a random dungeon. Some characteristics of the dungeon can be seen before creation, including the type and general number of enemies present, the flooring conditions, and if the employ of equipped weapons is restricted or non. Dungeons also have titles, which are applied to every enemy in the dungeon. Every bit the floors of the dungeon are cleared, the championship of the dungeon will better. These titles can afterwards be removed and placed on player characters or weapons to change their stats. Random dungeons can also exist retitled. A popular leveling trick is to give a random dungeon the "failure" title, assuasive the histrion to crush hordes of high level enemies easily. Random dungeons tend to have the course of a linear serial of floors, although occasionally a floor may have a special named layout (for example, "Self-Styled God" floors have a stronger enemy in the center of a terraced layout). These floors occur randomly and confer an extra bonus upon completion. Unlike in Disgaea, where to descend to the next floor one may only motility a character to a certain console, in Phantom Brave one must defeat all the enemies nowadays to go on. To leave a random dungeon, one must either articulate every flooring, or employ a Dungeon Monk's Return skill, which costs money proportional to the current depth.

While betwixt battles, Marona tin can return to her abode; Phantom Island, where she can summon (create) new phantoms to aid her in hereafter battles. The player starts off past beingness able to create characters from a limited option of classes, but each form of enemy that is defeated in battle is added to the selection of phantoms the player may summon. Summoning phantoms requires only a nominal fee, simply new phantoms always bring together at level 1 no matter when they are summoned. Marona's phantoms populate the island, and the thespian tin converse with them. Many classes have a special utility on the island; Merchants sell items, Healers can recover the damage that units accept sustained Fusionists tin can combine characters and items, Witches let the player to reorder a character or weapon's spells and skills, and Blacksmiths combine mana with weapons to either level them upward or to awaken latent skills subconscious in the weapon. Phantom Isle hides several secret items and character classes, such as the Changebook, which allows the player to switch the graphic symbol they explore the map with.

Phantom Brave has a series of extra maps following the chief storyline. These mail service-game maps offer more powerful enemies and feature cameos by some members of the bandage of the Disgaea games as enemies. After defeating these characters they will join the player's puddle of playable characters as "phantom doubles". While the first couple of extra maps can exist completed immediately after the main story, the afterward extra maps are very difficult and require a large amount of fourth dimension invested into the game to be spent leveling characters and fusing weapons earlier they can be completed.

Characters [edit]

  • Marona Voiced by: Kaori Mizuhashi (Japanese); Sandy Fox (English)

The heroine of the game, Marona is a 13-year-old girl who has the ability to see and communicate with phantoms, a set of abilities collectively known in-game as "Chartreuse". This power enables her to make a living every bit a Chroma, a kind of adventurer-for-hire, despite beingness at such a young age, only it also makes her feared and shunned by other people, many thinking that she is possessed. She lost her parents when she was five, only Ash, a friend of her parents and a former Chroma-turned-phantom, came dorsum to protect Marona after the demise of her parents and himself.

  • Ash Voiced past: Hiro Shimono (Japanese); Lex Lang (English language)

One of the two main heroes of the game, Ash is the phantom of a immature man who protects Marona. When he was alive he worked alongside Marona'due south parents every bit a Chroma. Afterwards dying along with them, he found himself stuck between life and death, thanks to the efforts of Marona's father. He has since sworn to sentinel over and protect Marona, feeling that he owes Marona'due south parents for being the only one to "survive" their unfortunate demise. He is usually careful and well-intentioned, if overprotective of Marona, simply is sometimes known to frighten the unwary when he accidentally speaks aloud while curtained in his phantom course. He frequently objects to Marona'southward selfless behavior.

  • Bijou

A werewolf who impersonates Raphael of the White Wolf Ground forces in order to steal from people who have heard of Raphael's renowned fighting prowess. He subsequently returns in the Sand region nether the influence of Sulphur, which fuels his impersonation into a belief that he really is Raphael. After he is defeated again, he is shown to exist a member of the Raven association, the Fighting Beasts, nether Captain Drab. Bijou, along with many other characters that prove up in the original game's story, is a playable unit of measurement in the Wii and PSP sectional side story "Some other Marona".

  • Walnut Voiced by: Kousuke Toriumi (Japanese); Steve Blum (English)

A Chroma Oxide, a person that makes a living past waiting for a Blush to near the completion of their assigned job and then takes proof of the piece of work'south completion in order to steal the reward. Willing to practice anything and step on anyone to achieve his goals, Walnut is the older blood brother of Marona's newfound friend Castile, and puts aside his Chroma Oxide earnings to pay for an operation for her. Walnut'south power, "Psycho Burgundy", is the aforementioned power utilized by the legendary hero Scarlet the Brave, and is fueled past burning the wielder'south soul to create a powerful free energy. An alternate universe version of Walnut joins Marona and company as a playable graphic symbol in "Another Marona", a side story that is sectional to the Wii and PSP versions of the game. Walnut also makes an appearance in another NIS game, Soul Nomad.

  • Castile Voiced by: Yui Itsuki

Castile is a young wheelchair-spring girl, whose family was rich before spending well-nigh of their fortune on her treatments. She is kidnapped by minions of Sulphur, simply rescued by Marona and Ash. Castile learns about Marona's ability to see phantoms, and meets with Ash, and she and Marona get best friends every bit the events of the story unfold. According to an subsequently-game bonus map in the PS2 game Makai Kingdom: Chronicles of the Sacred Tome, Castile eventually recovers from the sickness that keeps her in bed and becomes good for you plenty to fight aslope Marona, while searching for signs that her brother Walnut may all the same be alive.

  • Sienna Voiced by: Miho Yamada

Sienna is a beautiful and elegant businesswoman who owns Phantom Island, Marona's domicile. She is generous and polite to a fault, merely her calm demeanor holds a few secrets. Even her banana, Murasaki, is clueless as to Sienna'due south true motivations, or what it is well-nigh Phantom Isle that makes it so important to her. Likewise Phantom Isle, Sienna owns an immense Canteen Mail mill. It is afterward revealed that she was the legendary hero Scarlet the Brave before she was severely wounded in her boxing with Sulphur, and that she gave upward existence a famed warrior to live a at-home life of relative obscurity.

  • Sprout Voiced by: Takashi Nagasako

A vehement and powerful 85-twelvemonth-old man whose family was slain by Sulphur'southward hand thirty years ago. Once the famed wielder of a holy sword, he has sworn to kill Sulphur and avenge his family, turning to the apply of night powers in society to achieve his revenge. He is the former mentor of Raphael, and 1 of the warriors known as the 9 Swords of Ivoire. His signature technique is the ability "Dark Eboreus". An alternating version of Sprout joins the player's party in "Another Marona".

  • Raphael Voiced past: Junji Majima

Leader of the White Wolf Army; a group of Ravens (a large team of professional person demon slayers), Raphael is i of the warriors known every bit the 9 Swords of Ivoire. He is first seen in the quest to observe the rainbow bird. His signature technique is called Heliotrope Bract. An alternate version of Raphael fights by Marona's side in the Wii and PSP exclusive side story, "Some other Marona".

  • Count Malt

A dignified onetime Scrabbit with a mustache that sends Marona on a search for Crimson the Brave.

  • Sulphur

The story's primary adversary and a powerful demon that periodically threatens the globe of Ivoire. The very thought of his return causes anarchy and widespread panic across all of Ivoire. His power possesses a number of characters throughout the game. After his defeat, Sulphur returns to Ivoire in a bonus battle on the Island of Evil. Another optional battle in the PS2 game Soul Nomad & the Globe Eaters reveals both how Sulfur came back to Ivoire and Walnut's fate afterwards Phantom Brave'due south final battle.

"Some other Marona" characters [edit]

These characters were originally introduced in Phantom Brave: We Meet Once more for the Nintendo Wii (and its PSP port, Phantom Brave: The Hermuda Triangle), in the new campaign "Another Marona".

  • Carona

The Marona of an alternate reality, she shares the same phantom-related Chartreuse powers that the original Marona has. In social club to avert confusion among the people of this reality'due south world she goes by the name 'Carona' instead. Whereas Marona is both carefree and optimistic, Carona is unremarkably serious and pessimistic, although she does evidence a twisted sense of sense of humor. Her goals and intent are both unknown, and she mostly keeps to herself when she's not grooming Marona and visitor for their upcoming battle with Sulpher. Carona appears in Ivoire but after a mysterious veil of darkness claimed the lives of all of the peoples of Ivoire, salvage Marona.

  • God Eringa

A powerful character that appears alongside Carona, this bearded mushroom creature claims to exist God. He entices Marona and visitor to work in his interest under the proposal that if they tin defeat Sulfer inside a sure number of days, he will revive all of the people who were felled by the darkness that swallowed Ivoire. During the final battle of "Another Marona" information technology is revealed that he is actually the fabled Merchant of Expiry, and was responsible for the spreading darkness that killed everyone.

Other characters [edit]

Four characters that originate from the Disgaea series (Laharl, Etna, Flonne, and Vyers) go playable characters upon completing certain mail-game content. Myao, one of Marjoly's henchwomen from the Marl Kingdom series game Rhapsody: A Musical Run a risk, also makes a playable cameo.

Reception [edit]

GameSpot gave the game a vii.v saying that "At that place'southward a lot of creativity in Phantom Brave, and the audience for whom it's intended--fans of anime and strategy RPGs--will enjoy it for the most office".[13]

The aggregated scores on Metacritic are 81 for PS2 and PC, 76 for Wii, and 65 for PSP.[9] [10] [xi] [12]

Notes [edit]

  1. ^ Wii version developed by System Prisma

References [edit]

  1. ^ Frank, Allegra (xvi May 2016). "Phantom Brave Is NIS America's Side by side Steam Port". Polygon . Retrieved 16 May 2016.
  2. ^ Official Japanese Phantom Brave Wii site
  3. ^ Yip, Spencer (2008-12-12). "Nippon Ichi Porting Phantom Brave To Wii, Adds Plenair?". Siliconera. Retrieved 2008-12-12 .
  4. ^ McCarroll, John (2009-02-xviii). "NIS America Announces Phantom Brave Wii For US Release". RPGFan. Retrieved 2009-02-xix .
  5. ^ a b NISA (May 29, 2009). "PHANTOM Brave: Nosotros Run across Once again GAINS DUAL VOICE-OVER" (PDF). NIS America. Retrieved May 17, 2016.
  6. ^ Leyanna, Jason (2009-08-eleven). "Phantom Brave (Wii) Delayed Three Days". Realm of Gaming. Archived from the original on 2016-06-03. Retrieved 2020-06-06 .
  7. ^ Yip, Spencer (November 12, 2010). "A Remade Lighter Hunt". Siliconera. Retrieved 2010-11-sixteen .
  8. ^ Yip, Spencer (2010-11-xvi). "NIS America Confirms that Phantom Dauntless Will Be Coming to the PSP". Siliconera. Retrieved 2010-11-16 .
  9. ^ a b "Phantom Brave for PlayStation 2 Reviews". Metacritic. Red Ventures. Retrieved 2021-09-05 .
  10. ^ a b "Phantom Brave: We Meet Again for Wii Reviews". Metacritic. Red Ventures. Retrieved 2021-09-05 .
  11. ^ a b "Phantom Brave: The Hermuda Triangle for PSP Reviews". Metacritic. Red Ventures. Retrieved 2021-09-05 .
  12. ^ a b "Phantom Dauntless PC for PC Reviews". Metacritic. Red Ventures. Retrieved 2016-12-19 .
  13. ^ Kasavin, Greg (2004-08-27). "Phantom Dauntless Review". GameSpot. Retrieved 2020-06-05 .

Maragos, Nich (Baronial 27, 2004). In Character: 01 – The Fine art of Takehito Harada (Interview). Retrieved January 30, 2005. Leyanna, Jason (Baronial 11, 2009). Realm of Gaming Retrieved August 11, 2009.

External links [edit]

  • Official website (NA)
  • Phantom Brave: We Meet Again official website (NA)
  • The Hermuda Triangle (PSP) official website
  • Official site (in Japanese)
  • Phantom Brave Wii website (in Japanese)

thompsonknedly1940.blogspot.com

Source: https://en.wikipedia.org/wiki/Phantom_Brave

0 Response to "Phantom Brave We Meet Again Wii"

Post a Comment

Iklan Atas Artikel

Iklan Tengah Artikel 1

Iklan Tengah Artikel 2

Iklan Bawah Artikel